-Wounds, Contradiction & Affliction-

1-To be wounded or not to be—it shouldn’t be a question. If your character validly sustains wounds or is stricken with an illness or poison, then why should he suddenly be healthy when being played elsewhere? Struggles—even the life or death ones—are a part of any good adventure or storyline. Without them, there really is not much to tell. Always fully play out your character’s hardships even when they come at a high cost that you as the player don’t particularly like. If Frodo refused to accept his near-death experience after being stabbed by a Wraith blade, then every scene having to do with his link to them would have had to been voided. Every time something happens, whether good or bad, a story is unfolding.

2-Let's just do what we want! - If only we could bend the fabric of life and do whatever we wanted, where, when and how we wanted to do it, the world would be…well…it would obliterate itself, we’d all be mindless, incompetent fools that thought having no boundaries would free us from the laws of reason and the walls of woe. Why should it be any different in role-play? Just because you can take on a fantastic fictional character that could never exist in the real world, doesn’t mean that you should be able to do whatever you wanted with that character and not suffer consequences for it. Think about it, if you could snap your fingers whenever you wanted and make absolutely anything your heart desires, appear in your lap, what would you have left to accomplish in life? Why would you need necessities like ambition, goals or even strength in mind? All Fallen World characters should have strengths and weaknesses. And with some of the races (or beings) there are certain things that some cannot—under any circumstances—do, and to ignore the way a race was created is to butcher it with disregard. For example, Vampires cannot become pregnant or impregnate. It is physically impossible for an undead being to be able to reproduce. Become familiar with any character that you wish to play so that you can play it as the kind of being it was meant to be, nothing more and nothing less.

3-Role-Playing Another Character’s Actions & Emotions - Now this does not usually happen often, but it does happen. When role-playing, you should always remember that your character is the only character you have control of. Remember this when you begin to type anything that may dictate the actions and/or emotions of other characters. You cannot type that another character has ‘sweat on his brow’ unless he/she has already made known that the sweat is there. You cannot type that another character is devastated over the loss of his son unless you know it is the way he feels about it.

4-Pockets that are portals to the abyss - As far as wealth and the amount a character carries with him, be logical about it in character. Even if your character is rich, there is only so much wealth he can have on his person at any given time.

5-Powers and abilities - When it comes to the use of magic, sorcery, or any other sort of 'power', it is not acceptable to be able to use such powers anytime, anywhere, in any condition, without allowing that character to weaken, or suffer some sort of consequence for using their power too much, etc. Even birds must rest after overworking their wings. An odd metaphor, yes, but be realistic! No character should be able to, for example, produce and throw as many 'balls of magic' as they want without eventually becoming weak for doing so.

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