-A Fictional Sense of Time & Age-

Time passes in a role-playing world quicker than it does in our real world. Different role-playing organizations may have their own 'time chart' so to speak, but the passing of time in TWORP is as follows:

Everyday Life - A month passes as it does in the real world , but for every six months a year passes in The World of Role Play.

Children - Players may choose to let their children characters age in accordance with 'everyday life' as shown above. However, some children characters whose players would like to play them a little older than they are at present, may let them age to the desired playable age after 6 months of real-time play. Time does not change around them for other characters and events, their rate of growth is simply not acknowledged. Unless it is a character whose rapid growth rate is supposed to be significant to that character's storyline.

In the Marakian Dimension - There is little sense of time in the Marakai. Aging progresses in the same fashion as it does in the Earth dimension, but in the Marakai (The Fallen World) the sun never brings the light of day.  In The Empire of Nevereskaya it's an early period Russian Empire based role-play.  Gods and Men is obviously during the time of the Gods and Goddess, and the SDA is modern day role-play.  Now, back to the time and age of The Fallen World.

Demons - Most demons age two, three, even four times slower than a human. So, we have provided you with a simple scale.

For every 100 years of life, a demon is 1 year older in human years. An example, a demons true age in both human and demon years is 2,700 years old, 27 in human years, but because of a demon’s slow aging process after his/her ‘resting point’, the term ‘human years’ is determined on a 100 to 1 year aging scale. If your demon character is played as being 42 years old in age and appearance, and you want to know how old that would make your character in demon years, you use this process to determine it. That of course would make your character 4,200 years old. Any demon over the age of 40/4,000 is considered a very old and experienced demon character.

To explain the ‘resting point’, after a demon is born she grows rapidly until she comes to that resting point. The resting point is where the demon stops growing and progressing in aged appearance. This is where the determining of the age can be complicated. When creating a full-blooded demon character in role-play, there are of course only two options:

1. You can create it as one that has been alive for many years. You can give him/her the age of say 20, which would make him/her 2,000 years old. If doing this, make sure you have created some history on your character.

2. You can create and play a full-blooded demon that was recently born. This is the complicating part spoke of before. For example: You create a character named Zyn. His resting point, when his aging process starts to slow, is going to give him the appearance of a twenty-one year old male, but since he was recently born, this does not make him 2,100 years old. In reality, Zyn, even though he will look as if he is 21, technically will only be approximately 6 months old, and will not truly be 21 or 2,100 years old until he has actually lived for 2,100 years.

So, in a situation like this, what you need to do is decide beforehand, what human age appearance your character ‘born’ into role-play, you want your character to have. It can be whatever you want, whether it is a 60-year-old looking man, or a 6-year-old child, but once you choose your resting point, that is the appearance you should continue to play your character all throughout role-play. now going by the 'everyday life' sense of time. There should never be any growing fast from birth to the age of say, 15, playing that character as a 15-year-old for 6 months, then suddenly letting him/her grow to be twenty-five. So if you don't want to get stuck playing your character as a child forever, choose wisely that ‘resting point’, because after that, you cannot change it.

(All demon characters under the technical age of 1, will be only days or months in age. Once they hit their growth spurt to become an adult male/female, they go back to their slow aging process, and remain to age slow until their death.)

1 years old human years, 100 years old demon years
2 years old in human years, 200 years old demon years
3 years old in human years, 300 years old in demon years
4 years old in human years, 400 years old in demon years
5 years old in human years, 500 years old in demon years
6 years old in human years, 600 years old in demon years
7 years old in human years, 700 years old in demon years
8 years old in human years, 800 years old in demon years
9 years old in human years, 900 years old in demon years
10 - 19 in human years is 1,000 - 1,900 in demon years
20 - 29 in human years is 2,000 - 2,900 in demon years
30 - 39 in human years is 3,000 - 3,900 in demon years
40 - 49 in human years is 4,000 - 4,900 in demon years
50 - 59 in human years is 5,000 - 5,900 in demon years
60 - 69 in human years is 6,000 - 6,900 in demon years
70 - 79 in human years is 7,000 - 7,900 in demon years
80 - 89 in human years is 8,000 - 8,900 in demon years
90 - 99 in human years is 9,000 - 9,900 in demon years

Half-breeds - When playing a character that is half or partial demon, it is your choice how you let him age. He can age as humans do, or as demons do, etc., or you can give him a resting point age six-months after he is born. It is up to you.

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