- Character Death in The World of Role Play -Death is a necessary occurrence in Role Play if we wish our storylines to evolve. Characters may die within role-play in TWORP in one of two ways, both of which are listed below. Please play close attention to these rules! If any OOC drama occurs around a character's death, both parties involved risk being banned from TWORP! OOC DRAMA WILL NOT BE TOLERATED!Method 1 - Both or all parties involved in the storyline are in agreement that a characters death is necessary in the storyline. This is the only method that has been used in TWORP up until this time. The character's death must be well role-played (as in any RP in TWORP). A notification of that characters death must be PMed to the RP Moderators or Administrators so their profile may be moved to the appropriate page. Method 2 - Imagine this scenario: A human character walks into an area of town where a vampire is hunting. The vampire attacks this human character. By all rights, the vampire SHOULD be able to kill the human. That is the way things are, and that is the way things in TWORP will be. This is the method of character death that risks the most OOC conflict. However, this MUST be allowed to happen! Character death using the second method will be organized by a hierarchy of races. Those races at the bottom of the list are weaker than those higher up, and therefore CAN be killed by those more powerful races (unless otherwise specified). HIERARCHY OF RACES Gods & Goddesses Superiors Imperials Urandrum Archons, Fallen Angels Toran Uru Nephilim, Lycanthropes, Vampires Succubi, Incubi Advanced Humans, The Forsaken (Given power) Marakine, Familiars & Imps Humans, Reborn Humans The Forsaken (not given power) __________________________ Beliran (CAN ONLY BE KILLED BY AN ARCHON) So, if you have a character that is a human, that happens to bump into a hungry vampire, it is up to YOU to figure out a way out of the situation! An RP fight may insure, and that is perfectly fine AS LONG AS IT IS WELL ROLE-PLAYED! IF YOU CANNOT FIND A WAY TO GET YOUR HUMAN CHARACTER OUT OF THE FIGHT, THE VAMPIRE HAS THE POWER TO KILL YOUR HUMAN CHARACTER. As before, RP Moderators or Administrators should be notified of a characters death. Remember, just because your human character was your favorite character, and wound up being killed by a vampire, IT'S NOT THE END OF THE WORLD! Now you have the freedom to go ahead and make a new character! Use your imagination! Maybe your human character had a brother that is now going to be hell-bent on hunting said vampire down? An additional note: Just because character deaths are allowed this way, doesn't give ANYONE the right to try to make a character that is powerful enough to kill other races JUST so they can go on a killing spree! If your going to make a serial killer, you'd better have read up on serial killers, their methods, and there psychology. If anyone is found abusing this privilege, you risk being banned from TWORP. Just an extra additional note: This new rule also gives characters such as vampires, werewolves, etc. to change human characters into vampires, werewolves, etc. without the muns prior permission, UNLESS YOU CAN FIND A WAY OUT OF IT! That's the key to it all. None of this has to happen to your character if you can find a legitimate way out of the situation. -Conflict & Death-In online Freeform RPG, when it comes to character death, battle, and the use and display of special abilities, more player conflict occurs than at any other time. If a player isn’t busy running down the list of reasons why a character can’t attack his character with certain weapons or powers, he’s complaining about the manner in which the attack was carried out—any reason he can come up with that could potentially void the attack on his character altogether. There is also the flip side of things where an attack wasn’t valid and the players have to stop the storyline to straighten out the problem and explain why it was illogical. And lastly, there comes a time when a character waltzes into a storyline and uses his powers, abilities (and even the five-thousand pounds of gold that everyone wonders how the hell he can carry that much in his pocket) as if it were as much a part of him and as easy to use, as his ability to walk and talk. Anyone with even the simplest common knowledge can imagine what sorts of problems this causes and what dilemmas players can face because of it. The Moderators watch all players closely to keep players from cheating and keep characters from doing more or less than what they should be capable of within a storyline. We make certain that character death is valid and legal, and we are adamant in keeping characters from having pockets that are a portal to the abyss. QT Fighting Style Although there are several different styles of fighting in role-play, only one of those styles were really what true role-play is about, but that style; Turnbase (TB), is also problematic when it comes to determining character death. Fast Descriptive (FD) provides an easy way to determine a legit kill, whereas in Turnbase, you basically have to depend on the player of your opponent character, to agree that the moves your character made against him/her were ‘good enough’ to kill him/her. Of course, many players never like to admit when they have been defeated, so depending on everyone to be honest is futile. Fast Descriptive; whereas it is a quicker and more detailed way of fighting as opposed to the descriptive-lacking Speed Fighting (Speed, 2-3-2, etc.), is still however, based on how fast one can type. Therefore, you can see where the dilemma is here. True role-play should never be based on how fast one can type, but should always be based on the content and creativity of the lines given by a player. Factual Problem: Most role-players think that Turnbased fighting is ‘boring’ because it takes too long for each turn, etc. Factual Problem: Most avid role-players hate Speed Fighting because role-play should only be about what the character can do, and not what the person behind the character can do on a keyboard. Solution: "QT - Quick Turn Fighting" The way this fighting style works is a mix between TB & FD fighting. It does not take near as long as a TB fight and at the same time, it doesn't require the typist to know how to type fast. QT fighting is a role-play fighting style that allows one turn per fighter, and in your turn you are to only worry about what attack or defense lines you are using, how the lines are described, and how creative you can be with your lines. You do not have to worry about getting another line out quickly before your opponent does. Unlike TB, you are not allowed to ‘continue’ and proceed with paragraph after paragraph, making the fight a long-lasting, long-winded battle that becomes utterly boring. 1 - Each person ‘takes a turn’, and they can type as many words in their one turn as the chat screen will allow for one line. It can be a line no shorter than a full sentence, but it cannot be ‘continued’ over into another line. 2 - A death cannot occur until you have produced at least 9 lines of your turn and—this is the most important part—your ‘fatal blow’ must be in a line of it's own. You cannot use your line to both ‘defend’ from your opponent’s last line and ‘kill’ your opponent, all at the same time. But you can both defend and attack in the same line. 3 - Unlike TB, in QT you can also make 'literal hits'. A literal hit is a move such as: Seria draws her sword, and in one quick motion she slashes Darien's arm. Some may argue that with literal hits there is a conflict of event where the character being attacked did not have a chance to dodge the attack. The way to solve this conflict of event is for that character to improvise the severity of the wound. Darien was hit, nothing wrong with that (he's not dead!) so it is up to his player to continue the storyline by acknowledging the hit even if on the smallest level. Darien feels a tiny sting from Seria's blade, but his quick-thinking saved him from a hindering wound. 4 - All literal hits must be acknowledged in some fashion, but when it comes to 'severe literal hits' (the removing of body limbs without causing death) a character is limited to one per fight (unless otherwise agreed upon by all fighters involved, beforehand). This does two very important things : A - Taking turns in fighting, can easily allow you to already know who is going to be able to get their ‘kill line’ in first after their 9th line. So, to keep the outcome from being known every time at the beginning of the fight, chances are that because of not being able to both kill and defend in the same line, it all depends on what all took place in the fight from beginning to end. B- Because it all will depend on what took place from beginning to end, no one will ever know just how many lines it is going to take in any fight to kill, until the fight occurs and is fought out. The only rule is that you cannot make a kill until after you have already produced 9 lines. After your 9th line, you can at any time make your kill line when you are able. Again, it depends on what takes place between both fighters. So in conclusion, instead of basing the fight on any rate of the speed of the typist, or the long, boring lines that most don't want to sit through, QT allows a quicker, more tolerable way of sitting through lines, as well as the most important: using your creative ability. Here is an example of a good "QT" fight : Seria grips her sword in a battle-ready stance and then without warning, she front flips towards Darian, landing inches away. Her eyes are gleaming. She clenches her sword tighter, ready to strike if Darian so much as flinches. Darian drops into a crouched position, just after she lands near him. He swings his leg out quickly before she is able to react, sweeping her feet out from under her, then swiftly jumps back up, his eyes impaling her every move. Seria loses her footing, and just before she hits the ground, she catches herself with one palm to the dirt. Using the end of her sword, she pushes herself back up and charges Darian. Darian kicks outward, his boot heel darting toward her stomach, then he swings around once full-circle and catches her in the chin with his fist. Seria stumbles backward and her eyes begin to glow red. Suddenly the glow from her eyes begins to surround the rest of her body. Darian watches with uncertainty. He doesn't think it's best to stand there too long and wait. He lunges at Seria foot-first again, and plants his foot into her chest. Seria is unaffected by his strike, for some sort of power seems to shield her from his blow. He is sent flying backward. Darian hits the ground and looks up trying to shake off what happened. Unhurt, he rolls left on the ground, away from her. He stands and draws two daggers from his vest and tosses them both at her fast. Seria still is unharmed, and both daggers hit her, but bounce off her body and fall to the ground beside her feet. With a sly grin, she bends down and picks up one of the daggers, eyeing him as she tosses it up and down in her hand. Darian has no idea what to do, and right now the only thing he can do is try to keep from getting killed. He stands ready, waiting to dodge the dagger if she throws it. Seria tosses the dagger, aiming right for his neck, at the same time, Seria is leaping into the air towards him. Darian dodges the dagger just in time… The scenario was left hanging so that I can point out some very important things to you. First of all, we are going to say that Seria and Darian do not know each other, nor of each others abilities. Therefore, this ‘strange power’ that Seria has, is unknown to him, and he isn't sure how to counteract or defend from it. This is a prime reason why players should always investigate—with their character, not their OOC person—any character before they go to attack them. If you just out-of-the-blue attack someone, not knowing anything about his/her abilities and powers, your character might be setting himself up for a fatal defeat. At the same time, if you just ‘pull something out of your hat’ and suddenly are fighting with a power that your character never had before, just to defend from this characters power, then you are moding. So it is best to both know what you're up against, as well as having your own powers and/or abilities already fixed for your character so there can be no argument about the powers and/or abilities that your character uses. So in the fight with Seria and Darian, the best outcome would be for Darian to flee. If later, after he has investigated more about this strange power she has, he wants to go back and try to kill her again, then not only would he have a better chance, but the whole scenario would be much more interesting, and a true role-play scenario. This sure beats being able to waltz in anywhere, attack anyone and think you are God's gift to role-play fighting. Always take into consideration too, that not all fights have to end with one character being killed! There is nothing wrong with doing battle and it ending with one of those 'I'll kill you next time' scenarios. TB Fighting Style
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