AM Disciplines


What became .... after the Apocalypse


As their Elder, Caine, was slain by "The One True God", the Kindred that remained began to realize within their own powers what would be there and what would no longer be there.


As they awakened again, if they were in Torpor... or as they came out of their hiding spaces if they were awake, they realized that some of what they knew was gone... Some things had changed... and yet others were still yet to be discovered.


Below are the changes made to adapt to an after Gehenna scenario. In all fairness for all, ALL characters will be modified BEFORE they are allowed to participate.


The Disciplines were separated into Magical and Non-magical Disciplines for many reasons, but we hope that all that is there will be easily explained as you read.


*-* The Disciplines *-*

These are the allowed Non-Sorcery based Disciplines in the Aftermath games.

Animalism
Auspex (with chart)
Celerity
Chimerstry
Dementation
Dominate
Flight - Kostabant Retto only
Fortitude
Mortis
Meta Disciplines (Clans or Generic)
Obfuscate
Obtenebration
Potence
Presence
Protean
Quietus
Temporis
Vicissitude
Visceritika - Kostabant Retto only

*-* Magical Disciplines *-*

These are the allowed Sorcery based Disciplines in the Aftermath games.

Sorcery Explanation (Assamite, Blood, Tremere)
Assamite Sorcery
Blood Sorcery
Assamite Sorcery Rituals (All Levels)
Gangrel Runic Sorcery
Necromancy
Necromantic Rituals
Niggrimancy
Panacea
Thaumaturgy (All types which are still allowed)
Thaumaturgy Rituals (Levels 1 - 5)
Thaumaturgy Rituals (Levels 6 - 10)

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